CorsixTH engine (the C++ part)
Open source implementation of Theme Hospital
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animation Member List

This is the complete list of members for animation, including all inherited members.

animation()animation
animation_base()animation_base
attach_to_tile(const xy_pair &tile_pos, map_tile *node, int layer)animation_base
depersist(lua_persist_reader *reader)animation
draw(render_target *canvas, const xy_pair &draw_pos)animation
draw_child(render_target *canvas, const xy_pair &draw_pos, bool use_primary)animation
draw_fn(render_target *canvas, const xy_pair &draw_pos) overrideanimationinlinevirtual
draw_morph(render_target *canvas, const xy_pair &draw_pos)animation
drawable()=defaultdrawable
flagsdrawable
get_animation() constanimationinline
get_animation_kind()animationinline
get_animation_manager()animationinline
get_crop_column() constanimationinline
get_drawing_layer()drawableinline
get_flags() constanimation_baseinline
get_frame() constanimationinline
get_pixel_offset() constanimation_baseinline
get_previous()animationinline
get_primary_marker(int *pX, int *pY)animation
get_secondary_marker(int *pX, int *pY)animation
get_tile() constanimation_baseinline
hit_test(const xy_pair &draw_pos, const xy_pair &obj_pos)animation
hit_test_child(const xy_pair &draw_pos, const xy_pair &obj_pos)animation
hit_test_fn(const xy_pair &draw_pos, const xy_pair &obj_pos) overrideanimationinlinevirtual
hit_test_morph(const xy_pair &draw_pos, const xy_pair &obj_pos)animation
is_multiple_frame_animation_fn() overrideanimationinlinevirtual
layersanimation_baseprotected
link_list()link_list
nextlink_list
parentanimation
persist(lua_persist_writer *writer) constanimation
pixel_offsetanimation_baseprotected
prevlink_list
remove_from_list()link_list
remove_from_tile()animation_base
set_animation(animation_manager *mgr, size_t anim)animation
set_animation_kind(animation_kind anim_kind)animation
set_crop_column(int column)animationinline
set_drawing_layer(int layer)drawableinline
set_flags(uint32_t iFlags)animation_baseinline
set_frame(size_t new_frame)animation
set_layer(int iLayer, int iId)animation_base
set_layers_from(const animation_base *pSrc)animation_baseinline
set_morph_target(animation *target, int duration=1)animation
set_parent(animation *parent_anim, bool use_primary)animation
set_patient_effect(animation_effect patient_effect)animation
set_pixel_offset(int x, int y)animation_baseinline
set_speed(int x, int y)animationinline
set_tile(const xy_pair &tile_pos)animation_baseinline
speedanimation
tick()animation
tileanimation_baseprotected
~link_list()link_listvirtual