CorsixTH engine (the C++ part)
Open source implementation of Theme Hospital
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level_map Member List

This is the complete list of members for level_map, including all inherited members.

are_parcels_adjacent(int iParcel1, int iParcel2)level_map
depersist(lua_persist_reader *pReader)level_map
draw(render_target *pCanvas, int iScreenX, int iScreenY, int iWidth, int iHeight, int iCanvasX, int iCanvasY) constlevel_map
get_height() constlevel_mapinline
get_original_tile(int iX, int iY) constlevel_map
get_original_tile_unchecked(int iX, int iY) constlevel_map
get_parcel_count() constlevel_mapinline
get_parcel_owner(int iParcelId) constlevel_map
get_parcel_tile_count(int iParcelId) constlevel_map
get_player_camera_tile(int iPlayer, int *pX, int *pY) constlevel_map
get_player_count() constlevel_mapinline
get_player_heliport_tile(int iPlayer, int *pX, int *pY) constlevel_map
get_temperature_display() constlevel_mapinline
get_tile(int iX, int iY)level_map
get_tile(int iX, int iY) constlevel_map
get_tile_owner(const map_tile *pNode) constlevel_map
get_tile_temperature(const map_tile *pNode) constlevel_map
get_tile_unchecked(int iX, int iY)level_map
get_tile_unchecked(int iX, int iY) constlevel_map
get_width() constlevel_mapinline
hit_test(int iTestX, int iTestY) constlevel_map
is_parcel_purchasable(int iParcelId, int iPlayer)level_map
level_map()=defaultlevel_map
load_blank()level_map
load_from_th_file(const uint8_t *pData, size_t iDataLength, map_load_object_callback_fn fnObjectCallback, void *pCallbackToken)level_map
persist(lua_persist_writer *pWriter) constlevel_map
save(const std::string &filename)level_map
screen_to_world(T &x, T &y)level_mapinlinestatic
set_all_wall_draw_flags(uint8_t iFlags)level_map
set_block_sheet(sprite_sheet *pSheet)level_map
set_overlay(map_overlay *pOverlay, bool bTakeOwnership)level_map
set_parcel_owner(int iParcelId, int iOwner)level_map
set_player_camera_tile(int iPlayer, int iX, int iY)level_map
set_player_count(int count)level_map
set_player_heliport_tile(int iPlayer, int iX, int iY)level_map
set_size(int iWidth, int iHeight)level_map
set_temperature_display(temperature_theme eTempDisplay)level_map
update_pathfinding()level_map
update_shadows()level_map
update_temperatures(uint16_t iAirTemperature, uint16_t iRadiatorTemperature)level_map
world_to_screen(T &x, T &y)level_mapinlinestatic
~level_map()level_map