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CorsixTH engine (the C++ part)
Open source implementation of Theme Hospital
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This is the complete list of members for level_map, including all inherited members.
| are_parcels_adjacent(int iParcel1, int iParcel2) | level_map | |
| depersist(lua_persist_reader *pReader) | level_map | |
| draw(render_target *pCanvas, int iScreenX, int iScreenY, int iWidth, int iHeight, int iCanvasX, int iCanvasY) const | level_map | |
| get_height() const | level_map | inline |
| get_original_tile(int iX, int iY) const | level_map | |
| get_original_tile_unchecked(int iX, int iY) const | level_map | |
| get_parcel_count() const | level_map | inline |
| get_parcel_owner(int iParcelId) const | level_map | |
| get_parcel_tile_count(int iParcelId) const | level_map | |
| get_player_camera_tile(int iPlayer, int *pX, int *pY) const | level_map | |
| get_player_count() const | level_map | inline |
| get_player_heliport_tile(int iPlayer, int *pX, int *pY) const | level_map | |
| get_temperature_display() const | level_map | inline |
| get_tile(int iX, int iY) | level_map | |
| get_tile(int iX, int iY) const | level_map | |
| get_tile_owner(const map_tile *pNode) const | level_map | |
| get_tile_temperature(const map_tile *pNode) const | level_map | |
| get_tile_unchecked(int iX, int iY) | level_map | |
| get_tile_unchecked(int iX, int iY) const | level_map | |
| get_width() const | level_map | inline |
| hit_test(int iTestX, int iTestY) const | level_map | |
| is_parcel_purchasable(int iParcelId, int iPlayer) | level_map | |
| level_map()=default | level_map | |
| load_blank() | level_map | |
| load_from_th_file(const uint8_t *pData, size_t iDataLength, map_load_object_callback_fn fnObjectCallback, void *pCallbackToken) | level_map | |
| persist(lua_persist_writer *pWriter) const | level_map | |
| save(const std::string &filename) | level_map | |
| screen_to_world(T &x, T &y) | level_map | inlinestatic |
| set_all_wall_draw_flags(uint8_t iFlags) | level_map | |
| set_block_sheet(sprite_sheet *pSheet) | level_map | |
| set_overlay(map_overlay *pOverlay, bool bTakeOwnership) | level_map | |
| set_parcel_owner(int iParcelId, int iOwner) | level_map | |
| set_player_camera_tile(int iPlayer, int iX, int iY) | level_map | |
| set_player_count(int count) | level_map | |
| set_player_heliport_tile(int iPlayer, int iX, int iY) | level_map | |
| set_size(int iWidth, int iHeight) | level_map | |
| set_temperature_display(temperature_theme eTempDisplay) | level_map | |
| update_pathfinding() | level_map | |
| update_shadows() | level_map | |
| update_temperatures(uint16_t iAirTemperature, uint16_t iRadiatorTemperature) | level_map | |
| world_to_screen(T &x, T &y) | level_map | inlinestatic |
| ~level_map() | level_map |