CorsixTH engine (the C++ part)
Open source implementation of Theme Hospital
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sprite_render_list Member List

This is the complete list of members for sprite_render_list, including all inherited members.

animation_base()animation_base
append_sprite(size_t spr_num, int xpos, int ypos)sprite_render_list
attach_to_tile(const xy_pair &tile_pos, map_tile *node, int layer)animation_base
depersist(lua_persist_reader *reader)sprite_render_list
draw(render_target *canvas, const xy_pair &draw_pos)sprite_render_list
draw_fn(render_target *canvas, const xy_pair &draw_pos) overridesprite_render_listinlinevirtual
drawable()=defaultdrawable
flagsdrawable
get_drawing_layer()drawableinline
get_flags() constanimation_baseinline
get_pixel_offset() constanimation_baseinline
get_tile() constanimation_baseinline
hit_test(const xy_pair &draw_pos, const xy_pair &obj_pos)sprite_render_list
hit_test_fn(const xy_pair &draw_pos, const xy_pair &obj_pos) overridesprite_render_listinlinevirtual
is_dead() constsprite_render_listinline
is_multiple_frame_animation_fn() overridesprite_render_listinlinevirtual
layersanimation_baseprotected
link_list()link_list
nextlink_list
persist(lua_persist_writer *writer) constsprite_render_list
pixel_offsetanimation_baseprotected
prevlink_list
remove_from_list()link_list
remove_from_tile()animation_base
set_drawing_layer(int layer)drawableinline
set_flags(uint32_t iFlags)animation_baseinline
set_layer(int iLayer, int iId)animation_base
set_layers_from(const animation_base *pSrc)animation_baseinline
set_lifetime(int life_time)sprite_render_list
set_pixel_offset(int x, int y)animation_baseinline
set_sheet(sprite_sheet *new_sheet)sprite_render_listinline
set_speed(int x_speed, int y_speed)sprite_render_listinline
set_tile(const xy_pair &tile_pos)animation_baseinline
set_use_intermediate_buffer()sprite_render_list
tick()sprite_render_list
tileanimation_baseprotected
~link_list()link_listvirtual