CorsixTH engine (the C++ part)
Open source implementation of Theme Hospital
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lua_sdl.h
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1/*
2Copyright (c) 2009 Peter "Corsix" Cawley
3
4Permission is hereby granted, free of charge, to any person obtaining a copy of
5this software and associated documentation files (the "Software"), to deal in
6the Software without restriction, including without limitation the rights to
7use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
8of the Software, and to permit persons to whom the Software is furnished to do
9so, subject to the following conditions:
10
11The above copyright notice and this permission notice shall be included in all
12copies or substantial portions of the Software.
13
14THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
20SOFTWARE.
21*/
22
23#ifndef CORSIX_TH_LUA_SDL_H_
24#define CORSIX_TH_LUA_SDL_H_
25
26#include <SDL.h>
27
28#include "lua.hpp"
29
30// SDL event codes used for delivering custom events to l_mainloop in
31// sdl_core.cpp
32// SDL_USEREVENT_TICK - informs script of a timer tick
33#define SDL_USEREVENT_TICK (SDL_USEREVENT + 0)
34// SDL_USEREVENT_MUSIC_OVER - informs script of SDL_Mixer music finishing
35#define SDL_USEREVENT_MUSIC_OVER (SDL_USEREVENT + 1)
36// SDL_USEREVENT_MUSIC_LOADED - informs script that async music is loaded
37#define SDL_USEREVENT_MUSIC_LOADED (SDL_USEREVENT + 2)
38// SDL USEREVENT_MOVIE_OVER - informs script of THMovie movie finishing
39#define SDL_USEREVENT_MOVIE_OVER (SDL_USEREVENT + 3)
40// SDL_USEREVENT_SOUND_OVER - informs script of a played sound finishing.
41#define SDL_USEREVENT_SOUND_OVER (SDL_USEREVENT + 4)
42
43constexpr int usertick_period_ms = 18;
44
45int luaopen_sdl(lua_State* L);
46
47int l_load_music_async_callback(lua_State* L);
48
49#endif // CORSIX_TH_LUA_SDL_H_
int l_load_music_async_callback(lua_State *L)
Definition sdl_audio.cpp:263
constexpr int usertick_period_ms
Definition lua_sdl.h:43
int luaopen_sdl(lua_State *L)
Definition sdl_core.cpp:483